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Semester 3

 

 Lights, Camera, Action

Students learn OpenGL concepts and apply them to their games. Concepts such as fog, lights and object creation are included.

 

Game User Controls

Students learn to work with game console peripherals such as joysticks, Bluetooth devices and cameras.

 

Game Sound Management

Students learn to plan and organize storage of computer sounds for effects and background music.

 

Game Engine Interfacing I

Students learn the basic capabilities and simple controls for standard game engines in use in game studios.

 

Mathematics for Games  

Students learn the basic concepts of matrices and coordinate systems for use in 3D games.  

 

General Education Elective

 

 

Semester 4

 

Game Ethics and Legalities

Students examine the ethics of software piracy and the implementation of copy protection in games.

 

Game Engine Interfacing II

Students create a variety of games based on standard controls available in game engines.

 

Game Scripting

Students learn a variety of scripting languages that are available in Web-based and standard local games. LUA and Java script are included.

 

Game Project

Students participate in a large-scale game project with design groups and a multi-disciplinary team.

 

 The Psychology of Games

Students are introduced to the concepts of human perception and their application in computer presentations.

 

Basic Calculus

Basic Calculus begins by presenting some topics in plane analytic geometry then develops the processes and applications of differentiation and integration